Interactive Experience

Pandemonium

An interactive installation and performance system built around controlled chaos: red light, suspended hardware, audience atmosphere, and a mechanical rig that turns a room into an active experience.

01

Red-Lit Stage

The opening slide sets the room-scale tone: a suspended field of light, a darkened audience environment, and a performance system that feels immersive before the mechanism is explained.

  • Experience-led installation
  • Light canopy and audience mood
  • Controlled visual intensity

02

Actuated Mechanism

The build uses a physical motion platform with linear actuators, framing, wiring, and control hardware as visible parts of the installation system.

  • Motion platform prototype
  • Hardware and wiring integration
  • Physical interaction logic

03

Mechanical Detail

Close-up documentation shows the project as an engineered object too, with brackets, bearings, fasteners, and serviceable connections shaping the final experience.

  • Fabricated joints and mounts
  • Serviceable assembly details
  • Readable hardware language

04

Control Testing

Control screenshots and test sessions show the less-polished but essential work: tuning motion, timing responses, and making the system reliable before it becomes public-facing.

  • Bench-to-room testing
  • Control and timing refinement
  • Setup reliability work

05

Audience Atmosphere

The final slides emphasize the installation at room scale, where lighting, sound, motion, and spectators turn the prototype into a shared event.

  • Room-scale presentation
  • Audience-facing documentation
  • Experience as final output